Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.
This is my latest project. Some people asked me about doing CPU tree, cause they liked graphics cards version. Well years passed and still noone did CPU version. So because i'm still unemployed (no IT work found in my area), i said myself lets do it. Anyone can help. This will be bigger project than graphics tree and i will need help for sure. Closer info and discussion can be found on CPU-World forums.
If you feel brave enough for helping, just choose your favourite CPU maker and tell us on CPU-World forum. Sample file for VUE editor can be downloaded in attachments. Will update also big version with all parts connected (you can start also by editing this bigger file) - can be downloaded here. Last updated full file size picture can be seen/downloaded here. If you dont like editing in VUE, you can still send text info about cpu and i will add them. So far these people are working on:
Vlask - everything except stuff that these people did:
achtung049 - Compaq, DEC, HP.
henriok - PPC/POWER.
Tralalák - VIA.
09-01-2015: Added Nec.
08-24-2015: Added Mostek and Intergraph.
08-23-2015: Added Fairchild Semiconductor.
08-22-2015: Added Signetics. Updated Intel with Quark.
08-19-2015: Added Ross Technology.
08-18-2015: Added Acorn Computers (now known as ARM).
08-04-2015: Added Chips and Technologies, MIPS Technologies and Quantum Effect Devices/PMC-Sierra.
07-29-2015: Added Moscow Center of SPARC Technologies, UMC and updated Texas Instruments with x86 clones.
07-27-2015: Added Fujitsu, Loongson, Nvidia and ShenWei.
07-25-2015: Added Texas Instruments, Rise Technology and Western Design Center.
07-24-2015: Added MOS Technology, Transmeta and NexGen.
07-22-2015: Added Cyrix and Sun.
07-19-2015: Added Zilog, Motorola and National Semiconductor. AMD updated with Geode, Elan and Athlon SFF.
07-16-2015: Basic AMD tree done.
07-10-2015: Basic Intel tree done.
06-28-2015: First draft and info page made.