Renderer: Fire GL2 Athlon (3DNow!) Vendor: ATI Memory: 64 MB Version: 1.2.88 Shading language version: N/A Max texture size: 2048 x 2048 Max texture coordinates: 0 Max vertex texture image units: 0 Max texture image units: 0 Max geometry texture units: 0 Max anisotropic filtering value: 0 Max number of light sources: 16 Max viewport size: 4000 x 4000 Max uniform vertex components: 0 Max uniform fragment components: 0 Max geometry uniform components: 0 Max varying floats: 0 Max samples: 0 Max draw buffers: 0 Extensions: 54 GL_ARB_multitexture GL_ARB_transpose_matrix GL_Autodesk_valid_back_buffer_hint GL_DIMD_YUV GL_EXT_422_pixels GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_color_subtable GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture3D GL_EXT_texture_color_table GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod GL_EXT_texture_object GL_EXT_vertex_array GL_FGL_lock_texture GL_HP_occlusion_test GL_IBM_clip_check GL_IBM_cull_vertex GL_IBM_load_named_matrix GL_IBM_multi_draw_arrays GL_IBM_multimode_draw_arrays GL_IBM_occlusion_cull GL_IBM_pixel_filter_hint GL_IBM_rasterpos_clip GL_IBM_rescale_normal GL_IBM_texture_clamp_nodraw GL_IBM_texture_mirrored_repeat GL_IBM_vertex_array_lists GL_IBM_YCbCr GL_KTX_buffer_region GL_SGI_color_matrix GL_SGI_texture_color_table GL_SUN_vertex GL_WIN_swap_hint WGL_ARB_buffer_region WGL_EXT_extensions_string WGL_EXT_pixel_format Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (44 % - 4/9) v1.4 (40 % - 6/15) v1.5 (0 % - 0/3) v2.0 (0 % - 0/10) v2.1 (0 % - 0/3) v3.0 (0 % - 0/23) v3.1 (0 % - 0/8) v3.2 (0 % - 0/10) v3.3 (0 % - 0/10) v4.0 (0 % - 0/14) v4.1 (0 % - 0/7) v4.2 (0 % - 0/12) v4.3 (0 % - 0/18) Hardware Driver fgl23.dll (6.12.10.2089 ) Hardware Description ATI Fire GL2 Video Accelerator Direct3D Device Properties: Total / Free Local Video Memory 0 KB / 0 KB Total / Free Non-Local Video Memory 0 KB / 0 KB Rendering Bit Depths 8, 16, 24, 32 Z-Buffer Bit Depths 16, 24 Min Texture Size 1 x 1 Max Texture Size 2048 x 2048 Vertex Shader Version Not Supported Pixel Shader Version Not Supported Direct3D Device Features: Additive Texture Blending Supported AGP Texturing Not Supported Anisotropic Filtering Not Supported Automatic Mipmap Generation Not Supported Bilinear Filtering Supported Compute Shader Not Supported Cubic Environment Mapping Not Supported Cubic Filtering Not Supported Decal-Alpha Texture Blending Supported Decal Texture Blending Supported Directional Lights Supported DirectX Texture Compression Not Supported DirectX Volumetric Texture Compression Not Supported Dithering Supported Dot3 Texture Blending Not Supported Double-Precision Floating-Point Not Supported Driver Concurrent Creates Not Supported Driver Command Lists Not Supported Dynamic Textures Not Supported Edge Anti-Aliasing Not Supported Environmental Bump Mapping Not Supported Environmental Bump Mapping + Luminance Not Supported Factor Alpha Blending Supported Geometric Hidden-Surface Removal Not Supported Geometry Shader Not Supported Guard Band Not Supported Hardware Scene Rasterization Supported Hardware Transform & Lighting Supported Legacy Depth Bias Not Supported Map On Default Buffers Not Supported Mipmap LOD Bias Adjustments Supported Mipmapped Cube Textures Not Supported Mipmapped Volume Textures Not Supported Modulate-Alpha Texture Blending Supported Modulate Texture Blending Supported Non-Square Textures Supported N-Patches Not Supported Perspective Texture Correction Supported Point Lights Supported Point Sampling Supported Projective Textures Not Supported Quintic Bezier Curves & B-Splines Not Supported Range-Based Fog Not Supported Rectangular & Triangular Patches Not Supported Rendering In Windowed Mode Supported Runtime Shader Linking Not Supported Scissor Test Not Supported Slope-Scale Based Depth Bias Not Supported Specular Flat Shading Supported Specular Gouraud Shading Supported Specular Phong Shading Not Supported Spherical Mapping Not Supported Spot Lights Supported Stencil Buffers Supported Sub-Pixel Accuracy Supported Subtractive Texture Blending Supported Table Fog Not Supported Texture Alpha Blending Supported Texture Clamping Supported Texture Mirroring Supported Texture Transparency Supported Texture Wrapping Supported Tiled Resources Not Supported Triangle Culling Not Supported Trilinear Filtering Supported Two-Sided Stencil Test Not Supported Vertex Alpha Blending Supported Vertex Fog Supported Vertex Tweening Not Supported Volume Textures Not Supported W-Based Fog Not Supported W-Buffering Not Supported Z-Based Fog Not Supported Z-Bias Not Supported Z-Test Not Supported Supported FourCC Codes: YUY2 Supported