System Info Windows XP Professional, Service Pack 3 (Build 2600) Vendor S3 Graphics 1.2 Renderer VIA/S3G UniChrome Pro IGP/MMX/SSE Extensions GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_S3_s3tc GL_WIN_swap_hint Core features v1.2 (71 % - 5/7) v1.3 (66 % - 6/9) v1.4 (46 % - 7/15) v1.5 (0 % - 0/3) v2.0 (0 % - 0/7) No ICD registry entry The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename. Compiled vertex array support This feature improves OpenGL performance by using video memory to cache transformed vertices. No paletted texture support This may cause performance loss in some older applications. Multitexture support This feature accelerates complex rendering such as lightmaps or environment mapping. Secondary color support This feature provides an alternate method of coloring specular highlights on polygons. S3TC compression support This feature improves texture mapping performance in some applications by using lossy compression. No texture edge clamp support This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.) No vertex program support This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature. No fragment program support This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature. Few texture units found This may slow down some applications using fragment programs or extensive texture mapping. Extension verification: GL_EXT_color_subtable not in list but has the entry point glColorSubTableEXT