cmdLine=f640\driver-overhead-test.cfg windowWidth=640, windowHeight=480, colorsBits=32, depthBits=0, windowFrame=0, clearBuffers=0, scene=2, trianglesCount=10000, scene2_trianglesPixels=100, scene3_planesCount=20, wireFrame=0, blending=0, csvFileName=gpubench_output.csv, csvHeaders=0, runSeconds=10, triangleStrip=1, textureFileName1=, textureFileName2=, testName=Driver_overhead_Trianglerate, polygonNoColor=0, textureFilter=0, disableMultitexture=0 GL_VENDOR: Diamond Multimedia GL_RENDERER: Fire GL1 GL_VERSION: 1.2.1118 GL_EXTENSIONS: GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_rescale_normal GL_IBM_rescale_normal GL_IBM_rasterpos_clip GL_IBM_cull_vertex GL_EXT_multi_draw_arrays GL_IBM_multimode_draw_arrays GL_IBM_vertex_array_lists GL_IBM_multi_draw_arrays GL_Autodesk_facet_normal GL_EXT_clip_volume_hint GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_lod GL_IBM_texture_mirrored_repeat GL_WIN_swap_hint GL_KTX_buffer_region GL_DIMD_YUV trianglesPerSide=100, trianglesTotal=10000 FPS 98.43