cmdLine=f640high\driver-overhead-test.cfg windowWidth=640, windowHeight=480, colorsBits=32, depthBits=0, windowFrame=0, clearBuffers=0, scene=2, trianglesCount=25000, scene2_trianglesPixels=100, scene3_planesCount=20, wireFrame=0, blending=0, csvFileName=gpubench_output.csv, csvHeaders=0, runSeconds=10, triangleStrip=1, textureFileName1=, textureFileName2=, testName=Driver_overhead_Trianglerate, polygonNoColor=0, textureFilter=0, disableMultitexture=0 GL_VENDOR: ATI GL_RENDERER: Fire GL4 Athlon (3DNow!) GL_VERSION: 1.2.88 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_transpose_matrix GL_EXT_422_pixels GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_color_subtable GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture3D GL_EXT_texture_color_table GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod GL_EXT_texture_object GL_EXT_vertex_array GL_FGL_lock_texture GL_HP_occlusion_test GL_IBM_clip_check GL_IBM_cull_vertex GL_IBM_load_named_matrix GL_IBM_multi_draw_arrays GL_IBM_multimode_draw_arrays GL_IBM_pixel_filter_hint GL_IBM_occlusion_cull GL_IBM_rasterpos_clip GL_IBM_rescale_normal GL_IBM_texture_clamp_nodraw GL_IBM_texture_mirrored_repeat GL_IBM_vertex_array_lists GL_IBM_YCbCr GL_SGI_texture_color_table GL_SUN_vertex GL_Autodesk_valid_back_buffer_hint GL_WIN_swap_hint GL_KTX_buffer_region GL_DIMD_YUV GL_SGI_color_matrix trianglesPerSide=158, trianglesTotal=24964 FPS 64.96