0.0 pixels per second with Quads -- Quads (CallList, RGB, 3D, flat) Test Type QuadsTest GLperf Script File Name FillRate.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second True GLperf Version 3.1.2 Execute Mode CallList Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 2 Day 11 Year 2019 Host DUALXP Operating System Microsoft Windows NT Operating System Version Version 5.1 (Build 2600: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 8 Stepping 1 Host CPU Count unknown Host Memory Size 2047 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor INTERGRAPH CORPORATION OpenGL Version 1.2 OpenGL Extensions ARB_imaging GL_EXT_422_pixels GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_color_matrix GL_SGI_color_matrix GL_EXT_color_subtable GL_EXT_color_table GL_SGI_color_table GL_EXT_convolution GL_EXT_convolution_border_modes GL_EXT_draw_range_elements GL_EXT_fog_function GL_SGIS_fog_function GL_EXT_fog_offset GL_SGIX_fog_offset GL_EXT_generate_mipmap GL_SGIS_generate_mipmap GL_EXT_histogram GL_EXT_interlace GL_SGIX_interlace GL_EXT_multisample GL_SGIS_multisample GL_ARB_multisample GL_EXT_packed_pixels GL_EXT_pixel_texture GL_SGIX_pixel_texture GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture4D GL_SGIS_texture4D GL_EXT_texture_border_clamp GL_SGIS_texture_border_clamp GL_ARB_texture_border_clamp GL_EXT_texture_color_table GL_SGI_texture_color_table GL_EXT_texture_edge_clamp GL_EXT_texture_lod GL_EXT_texture_object GL_Autodesk_valid_back_buffer_hint GL_I3D_argb GL_I3D_color_clamp GL_I3D_interlace_read GL_KTX_buffer_region GL_WIN_swap_hint GL_IBM_rescale_normal GL_IBM_cull_vertex GL_OML_interlace GL_OML_subsample GL_OML_resample GL_EXT_texture_lod_bias GL_3Dlabs_multisample_transparency_range GL_3Dlabs_multisample_transparency_id GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_SGIS_texture_color_mask OpenGL Renderer wcgdrv 06.05.06.18 OpenGL Client Vendor INTERGRAPH CORPORATION OpenGL Client Version 1.2 OpenGL Client Extensions ARB_imaging GL_EXT_422_pixels GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_color_matrix GL_SGI_color_matrix GL_EXT_color_subtable GL_EXT_color_table GL_SGI_color_table GL_EXT_convolution GL_EXT_convolution_border_modes GL_EXT_draw_range_elements GL_EXT_fog_function GL_SGIS_fog_function GL_EXT_fog_offset GL_SGIX_fog_offset GL_EXT_generate_mipmap GL_SGIS_generate_mipmap GL_EXT_histogram GL_EXT_interlace GL_SGIX_interlace GL_EXT_multisample GL_SGIS_multisample GL_ARB_multisample GL_EXT_packed_pixels GL_EXT_pixel_texture GL_SGIX_pixel_texture GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture4D GL_SGIS_texture4D GL_EXT_texture_border_clamp GL_SGIS_texture_border_clamp GL_ARB_texture_border_clamp GL_EXT_texture_color_table GL_SGI_texture_color_table GL_EXT_texture_edge_clamp GL_EXT_texture_lod GL_EXT_texture_object GL_Autodesk_valid_back_buffer_hint GL_I3D_argb GL_I3D_color_clamp GL_I3D_interlace_read GL_KTX_buffer_region GL_WIN_swap_hint GL_IBM_rescale_normal GL_IBM_cull_vertex GL_OML_interlace GL_OML_subsample GL_OML_resample GL_EXT_texture_lod_bias GL_3Dlabs_multisample_transparency_range GL_3Dlabs_multisample_transparency_id GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_SGIS_texture_color_mask GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 0 Accum Green Size 0 Accum Blue Size 0 Accum Alpha Size 0 Depth Size 32 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 600 Window Height 585 Screen Width 800 Screen Height 600 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 585 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 250000.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 3 Orientation Horizontal Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 325000000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, flat) Depth Test Function GL_LEQUAL 328000000 pixels per second with Quads -- Quads (CallList, RGB, 3D, smooth) Depth Test Function Off Color/Index Data PerVertex Shading Model GL_SMOOTH 1900000000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, smooth) Depth Test Function GL_LEQUAL 321000000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, 64x64 RGB nearest modulated texture, smooth) Texture Target GL_TEXTURE_2D Texture Function GL_MODULATE Texture Coordinate Data PerVertex 321000000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, 64x64 RGB linear modulated texture, smooth) Texture Magnification Filter GL_LINEAR Texture Minification Filter GL_LINEAR 330000000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, 64x64 RGB trilinear modulated texture, smooth) Texture Level Of Detail 3.000000 Texture Minification Filter GL_LINEAR_MIPMAP_LINEAR