cmdLine=f640high\lowres-textured-fillrate-nofilter-test-z.cfg windowWidth=640, windowHeight=480, colorsBits=32, depthBits=24, windowFrame=0, clearBuffers=0, scene=3, trianglesCount=10, scene2_trianglesPixels=1000, scene3_planesCount=400, wireFrame=0, blending=0, csvFileName=gpubench_output.csv, csvHeaders=0, runSeconds=10, triangleStrip=0, textureFileName1=texture_l.bmp, textureFileName2=, testName=Lowres_Tx_Pixel_Fillrate_No_Filtering_Z, polygonNoColor=0, textureFilter=0, disableMultitexture=0, depthTestLogging=0, checkDephtTestFill=0, checkDephtTestWireframe=0 GL_VENDOR: 3Dlabs GL_RENDERER: Wildcat VP870 - GL2 OpenGL Driver Model: Hardware - ICS GL_VERSION: 1.3.2 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_bgra GL_EXT_blend_subtract GL_EXT_blend_minmax GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_texture3D GL_EXT_texture_object GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_multi_draw_arrays GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_NV_register_combiners GL_NV_vertex_program GL_NV_texgen_reflection GL_WIN_swap_hint GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_fragment_shader GL_ARB_shading_language_100 GL_KTX_buffer_region GL_ARB_point_parameters GL_ARB_depth_texture GL_ARB_shadow FPS 6.10