cmdLine=f640low\driver-overhead-test.cfg windowWidth=640, windowHeight=480, colorsBits=32, depthBits=0, windowFrame=0, clearBuffers=0, scene=2, trianglesCount=10000, scene2_trianglesPixels=100, scene3_planesCount=1, wireFrame=0, blending=0, csvFileName=gpubench_output.csv, csvHeaders=0, runSeconds=10, triangleStrip=1, textureFileName1=, textureFileName2=, testName=Driver_overhead_Trianglerate, polygonNoColor=0, textureFilter=0, disableMultitexture=0 GL_VENDOR: Brian Paul GL_RENDERER: Mesa S3GL V0.1 GL_VERSION: 1.1 Mesa 2.6 GL_EXTENSIONS: GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_logic_op GL_EXT_blend_subtract GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_vertex_array GL_EXT_texture_object GL_EXT_texture3D GL_MESA_window_pos GL_MESA_resize_buffers GL_EXT_shared_texture_palette trianglesPerSide=100, trianglesTotal=10000 FPS 12.68