OpenGL Properties: Vendor NVIDIA Corporation Renderer Quadro FX 1500/PCIe/SSE2 Version 2.1.2 Shading Language Version 1.20 NVIDIA via Cg compiler OpenGL DLL 10.0.19041.4597(WinBuild.160101.0800) Multitexture Texture Units 4 Occlusion Query Counter Bits 32 Sub-Pixel Precision 12-bit Max Viewport Size 32768 x 32768 Max Cube Map Texture Size 4096 x 4096 Max Rectangle Texture Size 4096 x 4096 Max 3D Texture Size 512 x 512 x 512 Max Anisotropy 16 Max Clipping Planes 6 Max Display-List Nesting Level 64 Max Draw Buffers 4 Max Evaluator Order 8 Max General Register Combiners 8 Max Light Sources 8 Max Pixel Map Table Size 65536 Max Texture LOD Bias 15 Max Vertex Array Range Element Size 1048575 OpenGL Compliancy: OpenGL 1.1 Yes (100%) OpenGL 1.2 Yes (100%) OpenGL 1.3 Yes (100%) OpenGL 1.4 Yes (100%) OpenGL 1.5 Yes (100%) OpenGL 2.0 Yes (100%) OpenGL 2.1 Yes (100%) OpenGL 3.0 No (42%) OpenGL 3.1 No (33%) OpenGL 3.2 No (40%) OpenGL 3.3 No (50%) OpenGL 4.0 No (0%) OpenGL 4.1 No (42%) OpenGL 4.2 No (50%) OpenGL 4.3 No (0%) OpenGL 4.4 No (0%) OpenGL 4.5 No (0%) OpenGL 4.6 No (0%) Max Stack Depth: Attribute Stack 16 Client Attribute Stack 16 Modelview Matrix Stack 32 Name Stack 128 Projection Matrix Stack 4 Texture Matrix Stack 10 Draw Range Elements: Max Index Count 1048576 Max Vertex Count 1048576 Extended Lighting Parameters: Max Shininess 128 Max Spot Exponent 128 Framebuffer Object: Max Color Attachments 8 Max Render Buffer Size 4096 x 4096 Imaging: Max Color Matrix Stack Depth 2 Max Convolution Width / Height 11 / 11 Vertex Shader: Max Uniform Vertex Components 1024 Max Varying Floats 32 Max Vertex Texture Image Units 4 Max Combined Texture Image Units 20 Fragment Shader: Max Uniform Fragment Components 2048 Vertex Program: Max Local Parameters 256 Max Environment Parameters 256 Max Program Matrices 8 Max Program Matrix Stack Depth 1 Max Tracking Matrices 8 Max Tracking Matrix Stack Depth 1 Max Vertex Attributes 16 Max Instructions 512 Max Native Instructions 512 Max Temporaries 48 Max Native Temporaries 48 Max Parameters 256 Max Native Parameters 256 Max Attributes 16 Max Native Attributes 16 Max Address Registers 2 Max Native Address Registers 2 Fragment Program: Max Local Parameters 512 Max Environment Parameters 256 Max Texture Coordinates 8 Max Texture Image Units 16 Max Instructions 32768 Max Native Instructions 32768 Max Temporaries 32 Max Native Temporaries 32 Max Parameters 1024 Max Native Parameters 1024 Max Attributes 16 Max Native Attributes 16 Max Address Registers 1 Max Native Address Registers 1 Max ALU Instructions 32768 Max Native ALU Instructions 32768 Max Texture Instructions 32768 Max Native Texture Instructions 32768 Max Texture Indirections 32768 Max Native Texture Indirections 32768 Max Execution Instructions 65536 Max Call Stack Depth 4 Max If Statement Depth 48 Max Loop Depth 4 Max Loop Count 255 Supported Compressed Texture Formats: RGB DXT1 Supported RGBA DXT3 Supported RGBA DXT5 Supported GL Extensions: 211 GL_NVX_conditional_render GL_ARB_half_float_pixel GL_EXT_compiled_vertex_array GL_OES_compressed_paletted_texture GL_WIN_swap_hint GL_OES_texture_float GL_NV_pixel_data_range GL_EXT_packed_depth_stencil GL_EXT_texture_lod_bias GL_EXT_provoking_vertex GL_NV_packed_depth_stencil GL_EXT_direct_state_access GL_ARB_color_buffer_float GL_OES_texture_3D GL_IBM_rasterpos_clip GL_OES_depth24 GL_OES_depth32 GL_NV_occlusion_query GL_ARB_window_pos GL_ARB_explicit_attrib_location GL_NV_depth_clamp GL_EXT_texture_env_dot3 GL_ARB_texture_float GL_ARB_point_parameters GL_ARB_texture_compression GL_EXT_timer_query WGL_EXT_create_context_es_profile GL_ARB_vertex_buffer_object GL_NV_complex_primitives GL_ARB_pixel_buffer_object WGL_ARB_create_context_robustness WGL_NV_float_buffer GL_NV_texture_barrier GL_NV_vertex_array_range2 GL_ARB_separate_shader_objects GL_SGIX_depth_texture GL_ARB_fragment_program_shadow GL_EXT_texture_object GL_OES_point_sprite WGL_EXT_swap_control GL_ARB_shading_language_100 WGL_ARB_extensions_string GL_KTX_buffer_region GL_ARB_texture_storage GL_EXT_packed_pixels GL_EXT_blend_func_separate GL_EXT_texture3D GL_ARB_texture_env_crossbar GL_OES_vertex_half_float GL_NV_point_sprite GL_EXT_stencil_wrap GL_ARB_texture_swizzle GL_ARB_transpose_matrix GL_OES_texture_half_float_linear GL_SUN_slice_accum GL_NV_alpha_test GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_ARB_vertex_program GL_EXT_texture_sRGB GL_NV_copy_depth_to_color GL_NV_framebuffer_multisample_coverage WGL_EXT_swap_control_tear GL_NV_float_buffer WGL_NV_render_texture_rectangle GL_ARB_texture_rectangle GL_NV_vertex_program1_1 GL_ARB_depth_clamp WGL_ARB_render_texture GL_ARB_texture_env_add GL_ARB_texture_rg GL_ATI_texture_float WGL_EXT_extensions_string GL_EXT_vertex_array GL_EXT_texture_sRGB_decode GL_NV_fragment_program_option GL_NV_texture_compression_vtc GL_ARB_half_float_vertex WGL_EXT_create_context_es2_profile GL_ARB_texture_cube_map GL_EXT_shadow_funcs GL_SGIS_texture_lod GL_EXT_texture_filter_anisotropic GL_NV_fragment_program2 GL_EXT_pixel_buffer_object GL_NV_texture_expand_normal GL_EXT_point_parameters GL_OES_depth_texture GL_EXT_multi_draw_arrays GL_OES_texture_half_float GL_ATI_draw_buffers GL_ARB_vertex_array_object GL_NV_vertex_program GL_ARB_shadow GL_ARB_vertex_array_bgra GL_NV_vertex_array_range GL_NV_vertex_program2_option GL_EXT_separate_shader_objects GL_SGIS_generate_mipmap GL_EXT_blend_minmax WGL_ARB_pixel_format GL_ARB_point_sprite GL_ARB_depth_texture GL_ARB_copy_buffer WGL_ARB_make_current_read WGL_ARB_pixel_format_float GL_OES_vertex_array_object GL_ARB_robustness GL_ARB_get_program_binary WGL_ARB_pbuffer GL_OES_texture_float_linear GL_EXT_vertex_array_bgra GL_ARB_map_buffer_range GL_EXT_Cg_shader GL_ARB_occlusion_query WGL_ARB_create_context GL_ARB_fragment_shader GL_ARB_draw_buffers GL_EXT_texture_lod GL_ARB_texture_border_clamp GL_NV_texture_shader GL_NV_half_float GL_ARB_vertex_shader GL_ARB_texture_mirrored_repeat GL_NV_vertex_program2 GL_NV_vertex_program3 GL_OES_texture_npot GL_EXT_fog_coord GL_NV_texture_lod_clamp GL_ARB_fragment_program GL_EXT_framebuffer_blit GL_ARB_imaging GL_OES_get_program_binary GL_ARB_shading_language_420pack GL_NV_fragdepth GL_ARB_texture_env_combine GL_EXT_abgr GL_EXT_bgra GL_ARB_texture_non_power_of_two GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_ARB_sync GL_EXT_separate_specular_color GL_EXT_framebuffer_object GL_EXT_blend_color GL_NV_multisample_filter_hint GL_EXT_gpu_program_parameters GL_ARB_internalformat_query GL_EXT_texture_mirror_clamp GL_ARB_timer_query GL_EXT_import_sync_object GL_NV_fbo_color_attachments GL_NV_texgen_reflection GL_OES_element_index_uint GL_NV_light_max_exponent GL_EXT_blend_subtract GL_ARB_conservative_depth GL_NV_fragment_program WGL_ARB_multisample GL_EXT_secondary_color GL_SGIX_shadow GL_OES_read_format GL_EXT_texture_storage GL_NV_blend_minmax GL_NV_register_combiners2 GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_texture_env_combine4 GL_EXT_texture_swizzle GL_ATI_texture_mirror_once GL_ARB_provoking_vertex GL_EXT_texture_format_BGRA8888 GL_NV_blend_square GL_EXT_texture_env_combine WGL_NV_render_depth_texture GL_EXT_draw_range_elements GL_EXT_texture_env_add GL_ARB_compressed_texture_pixel_storage GL_S3_s3tc GL_ARB_multisample GL_ARB_shader_objects GL_OES_fbo_render_mipmap GL_OES_packed_depth_stencil GL_ARB_texture_env_dot3 GL_NV_primitive_restart GL_EXT_rescale_normal GL_OES_rgb8_rgba8 GL_EXT_blend_equation_separate GL_OES_point_size_array WGL_NV_gpu_affinity WGL_ARB_create_context_profile WGL_ARB_buffer_region WGL_ATI_pixel_format_float GL_NV_register_combiners GL_NV_texture_rectangle GL_IBM_texture_mirrored_repeat GL_ARB_ES2_compatibility GL_NV_fence GL_EXT_framebuffer_multisample GL_OES_standard_derivatives GL_NV_fog_distance GL_EXT_stencil_two_side GL_ARB_map_buffer_alignment GL_ARB_sampler_objects GL_ARB_occlusion_query2 GL_ARB_shading_language_include GL_ARB_framebuffer_object GL_EXT_depth_bounds_test GL_OES_mapbuffer GL_ARB_multitexture GL_NV_ES1_1_compatibility DirectDraw Device Properties: Hardware Driver nvd3dum.dll (9.18.13.0745 - nVIDIA ForceWare 307.45) Hardware Description NVIDIA Quadro FX 1500 Direct3D Device Properties: Total / Free Video Memory 256 MB / 119 MB Rendering Bit Depths 16, 32 Z-Buffer Bit Depths 16, 24, 32 Multisample Anti-Aliasing Modes MSAA 2x, MSAA 4x Min Texture Size 1 x 1 Max Texture Size 4096 x 4096 Vertex Shader Version 3.0 Pixel Shader Version 3.0 DirectX Hardware Support DirectX v9.0c Direct3D Device Features: Additive Texture Blending Supported AGP Texturing Supported Anisotropic Filtering Supported Automatic Mipmap Generation Supported Bilinear Filtering Supported Compute Shader Not Supported Cubic Environment Mapping Supported Cubic Filtering Not Supported Decal-Alpha Texture Blending Supported Decal Texture Blending Supported Directional Lights Supported DirectX Texture Compression Not Supported DirectX Volumetric Texture Compression Not Supported Dithering Supported Dot3 Texture Blending Supported Double-Precision Floating-Point Not Supported Driver Concurrent Creates Not Supported Driver Command Lists Not Supported Dynamic Textures Supported Edge Anti-Aliasing Supported Environmental Bump Mapping Supported Environmental Bump Mapping + Luminance Supported Factor Alpha Blending Supported Geometric Hidden-Surface Removal Not Supported Geometry Shader Not Supported Guard Band Supported Hardware Scene Rasterization Supported Hardware Transform & Lighting Supported Legacy Depth Bias Supported Map On Default Buffers Not Supported Mipmap LOD Bias Adjustments Supported Mipmapped Cube Textures Supported Mipmapped Volume Textures Supported Modulate-Alpha Texture Blending Supported Modulate Texture Blending Supported Non-Square Textures Supported N-Patches Not Supported Perspective Texture Correction Supported Point Lights Supported Point Sampling Supported Projective Textures Supported Quintic Bezier Curves & B-Splines Not Supported Range-Based Fog Supported Rectangular & Triangular Patches Not Supported Rendering In Windowed Mode Supported Runtime Shader Linking Not Supported Scissor Test Supported Slope-Scale Based Depth Bias Supported Specular Flat Shading Supported Specular Gouraud Shading Supported Specular Phong Shading Not Supported Spherical Mapping Supported Spot Lights Supported Stencil Buffers Supported Sub-Pixel Accuracy Supported Subtractive Texture Blending Supported Table Fog Supported Texture Alpha Blending Supported Texture Clamping Supported Texture Mirroring Supported Texture Transparency Supported Texture Wrapping Supported Tiled Resources Not Supported Triangle Culling Not Supported Trilinear Filtering Supported Two-Sided Stencil Test Supported Vertex Alpha Blending Supported Vertex Fog Supported Vertex Tweening Not Supported Volume Textures Supported W-Based Fog Supported W-Buffering Not Supported Z-Based Fog Supported Z-Bias Supported Z-Test Supported Supported FourCC Codes: AI44 Supported AIP8 Supported ATOC Supported AV12 Supported AYUV Supported NV12 Supported NVDB Supported NVDP Supported NVMD Supported PLFF Supported R2VB Supported SSAA Supported UYVY Supported YUY2 Supported YV12 Supported